The models for the craft in Legacy do not convey this effect in the least. I've always been led to believe that the interstellar vessels used by Starfleet were massive, self-contained craft that were as much city as they were spaceship. I haven't seen this many bright spheres forced into my view since P2P programs first gave the world easy access to Photoshop and all of its preset plug-in effects.įollowing this are the starships themselves. Speaking of over-use, I almost forgot to mention the lens flare. Don't get me wrong, nothing but darkness interspersed with the occasional bitmap of star-shine would be mind-numbing retinal boredom, but this is so far in the opposite direction as to lose its efficacy. Simply put, there's so much stuff floating around that you often feel as though you're drifting through the intestines of an amorphous cotton-candy blob. The over-use of "nebula clouds" seems inconsistent with the vastness of space, too. The overall effect is not cutting-edge in the least, and this is at maximum graphical settings across the board. Also, the textures wrapped around these models is lacking in detail, quickly blurring into pixilated blobs if you work your camera close enough to a given object. To begin with, the models have a very low polygon count, blocky almost to the point of being "first-generation." This is good for performance, but looks very dated. Graphically, Legacy is disappointing on several levels.
Finally, the tasks asked of you have a strange habit of completing themselves. There is certainly a lack of proper explanation regarding the differences between your tactical map and in-game control.
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Beyond this, the pop-up windows don't really explain much of what you actually do need to know. To begin with, the constant start-stop-start-stop stutter is aggravating at the very least, especially when several "tips" are given in a row. I imagine this was done to make you feel immediately drawn into the action, but it fails miserable. Rather than give you a smooth tutorial that provides all you need to know in one clean package, the developers have opted to try to wrap up your lessons in a mission. Removing that bond completely strikes me as an egregious oversight, subtle though it might be. I am open to correction if I'm wrong here, but I have always been under the impression that one of the greatest drawing cards Star Trek has is its characters and the bond fans feel towards them. That means that you will never see any faces, there is no human (or alien) connection whatsoever to these events, just disembodied voices emanating from your ships. To start with, the entirety of the game takes place outside the ships themselves. The troubles begin within moments of loading into the tutorial. However, as we have so often seen with franchise adaptations, the ingredients mean nothing if the cook is inept. As an outsider looking in, this seems to have almost everything in order, fans should be ecstatic. Along the way, you will find yourself up against Klingons (naturally), Romulans, and the Borg. These are broken down as "Enterprise," "The Original Series," and "The Next Generation." This latter time-span includes the events of Deep Space Nine and Voyager as well as TNG.
That is the basic layout of the game, and the story arc covers all three major eras of the mythology. In between missions, you can purchase new types of craft, eventually allowing you to command every variant of the NCC-1701 Enterprise, among other ships seen in the Star Trek universe. While this sounds like a strategic title, it isn't it's action through and through. Now, at its core, Star Trek: Legacy is a third-person perspective, 3D space-combat title that places you in command of a growing fleet of Starfleet Federation intergalactic vessels. My purpose is not to profane the works you consider most hallow I am merely here to observe the quality of execution. Please bear with me if you are a reading this and you are a disciple of Roddenberry.
That I am not a "Trekkie" (nor even, in fact, a "Trekker") should essentially preclude my qualifications for judging the merits and/or flaws of Star Trek: Legacy, yet soldier on I must. A review, naturally, but in this case the title in question is connected to a franchise that is championed by some exceptionally fervent patrons. What I am about to undertake is a risky endeavor.